Hi everyone, and welcome back to another article on V-Premium Luard. Owing to the recent BRO 2021 tournament, I would like to pen down a defensive strategy of playing the deck which is more effective in the current metagame environment.
First, a quick look at the decklist (do compare with the previous decklist on the old article as well Weakness Is A Sin: [V-PREMIUM] Luard Deck Profile and Strategy (weakness-is-a-sin.blogspot.com):
- Triggers: 20k-shield heal triggers are run in this deck instead of heal guardians due to the increased defensive utility of 20k-shield cards in a deck with lower-than-usual numbers of 5k-shield cards (aka grade 2s). Furthermore, they tie in very well with the 10k-shield intercepts provided by Sage of Risk, Decremps to assert a 30k-guard in total.
- In terms of the early-game defensive purposes of heal guardians, hardcore rush decks are also rarely seen in the top tier meta due to their typical low levels of consistency, which further diminishes the usefulness of heal guardians.
- It is also not crucial to use the damage-giving ability of heal guardians as Dragheart, Luard's Force marker-generating engine does not require counterblast, and opponents often suffer more when they damage deny a Luard player to zero damage, since Luard is by nature a slow deck.
- No multi-attack generating grade 1s: Abyss Router and Apocalypse Bat are not seen in this decklist as the focus is no longer on attack count, but rather on defensive recovery and power output. The usage of Abyss Router or Apocalypse Bat frequently results in minuses in terms of shield power, hand size, or hand quality, assuming their inconsistent requirements are even met in the first place.
- Increased number of Abyssal Owl: for more card draws. Increased filtering power greatly enhances the probability of having multiple Perfect Guards in hand to survive the opponent's onslaught.
- Increased number of Strict Order Knight, Lluails: for higher power output, without sacrificing potential defensive advantage
No More Damage-Denying
In the previous article, it was mentioned that if a Luard player goes second, he should completely damage-deny (aka give zero damage to) his opponent in order to increase the chances of survival to reach the insane second grade 3 turn. However, this strategy is now increasingly ineffective due to the ability of heal guardians to provide the first damage. Pushing for damage aggressively in the early game could instead enhance the lethality of your subsequent grade 3 turns, while not losing out on your potential early game drive checks.
First Grade 3 Turn
Your goal for this turn is to set up Sage of Risk, Decremps on the field, while maintaining one open counterblast for next turn as well as drawing cards wherever able. The two 10k-intercepts enabled by Sage of Risk, Decremps should be fully utilised every turn in order to maximise the free 20k-shield defense for each turn. It remains extremely crucial to maintain one open counterblast (by counter-charging with Black Sage, Charon whenever necessary) as Dragdriver, Luard does require one open counterblast to generate massive field advantage for your subsequent grade 3 turns.
Subsequent Grade 3 Turns
Your goal for these turns is to push damage with high-power high-crit attacks, while gaining and not compromising on defensive advantage. This can be done by utilising Lluails and Abyssal Owl, either from the deck, hand, or drop zone in conjunction with Dragwizard, Morfessa's effect. Importantly, at the end of the attack pattern, you still have two 10k-shield intercepts in the front row for surviving the opponent's offensive push.
Conclusion
This short update article highlights the importance of increasing shield power and deck filtering speed, while not compromising on offensive output in today's V-Premium metagame environment. Similar capabilities are exemplified in other tier 1 meta decks such as Bermuda Triangle Prism and Granblue Nightrose. It is my hope that with the upcoming V-Clan Collection support waves, more decks will be able to approach these power levels for a more interesting and balanced format overall.