All men are created equal. But some men are more equal than others.
Same goes for Vanguard. Every single card is useful, but some cards are more useful than others. Today will be a day for less-than-optimum cards that you should steer clear of.
Great Composure Dragon, G3 12k base. Clan: Narukami.
Source: G BT 05
Effect: [CONT](RC):This unit gets [Power]-3000.
Bushiroad R & D Department has just pioneered a card that is both old and new at the same time. Who wouldn't want a vanilla G3? Wow lovely. I seriously can't believe that this card is of the same rarity as Fiery March Colossus.
Jokes aside, this card does have its uses. A 12k base vanguard is 10k guard for 21-22k attack, thus saving you 5k shield and 1 card in hand. While this is great defensively speaking for maybe defensive clans like OTT, this is freaking useless for a clan focused on offensive front row retires. Kudos to anyone who can turn this card into a viable deck.
G4, Destroyer Dragon Battle Deity, Kamususanoo
Source: G BT 05
Effect: [ACT](VC)[1/Turn]:[Choose
a face down card named "Destroyer Dragon Battle Deity, Kamususanoo"
from your G zone, and turn it face up] Until end of turn, this unit gets
"[AUTO](VC):When this unit's attack hits a vanguard,
look at two cards from the top of your deck, search for up to one card
from among them, put it into your hand, and put the rest on the bottom
of the deck in any order." and "[CONT](VC) Generation Break 3:During your turn, all of your units get [Power]+2000.".
I don't know what to say, but you'll be slaying no dragons, that's for sure. This card is basically just an upgrade of Soaring Auspicious Beast Kirin, with the same exact on hit ability, with a minor boost of giving all units on your field +2k power. Power is always appreciated, but the measly +4k power across a column is not going to save your day. The only use I can see in this card is to boost Silent Tom for a successful guard 10k with either a 5k booster (SVG) or a fail 7k booster (But if your're running 7k boosters besides stride enablers your a horrible OTT player anyway).
The measly gain in marginal benefit is not worth the marginal cost paid for it. Assuming that a RRR costs about S$8, that's $16 to use an effect that is roughly equilavent to a S$1 Kirin.
G4: Dragon Masquerade, Harri
Source: G BT 05
Effect: Magia-[AUTO](VC) Generation Break 3:[Counter
Blast (2) & Choose one of your rear-guards, and put it into your
soul] When this unit attacks a vanguard, you may pay the cost. If you
do, choose up to three cards from your soul, and call them to separate
(RC). Then, if you have five or more rear-guards, your opponent chooses
two of his or her rear-guards, and puts them into his or her soul. At
the end of that turn, put the units called with this effect into your
soul.
The supposed ace of G-Pale Moon. The price of this card is about $50. Basically, the supposed strength on this card on paper is simple: you attack with your two RG columns first, then when you attack with your vanguard, you get to pay 2 CB to call out two more RGs for another two attacks. So you can successfully pull off a total of 5 attacks. Furthermore, if you have 5 or more RGs, your opponent chooses two cards from his field to be placed into his soul, which is a hard -2 advantage unless your opponent is Pale-Moon/Genesis/Dark Irregulars.
What's not to like about this? 2 things. It's slow and unwieldly. It is the first real GB3 card with no G-flip or Persona Flip of its own in the G-Zone. That certainly helps to save the budget of Pale Moon players, but what is the point of $50 card that you cannot use until Turn 6 (assuming you stride first). It's like trying to use a truck to ram a motorcycle. Your big and powerful, but because your slow like shit you will never hit the more nimble and flexible motorcycle. :(
And even you do get to reach GB3 without using Bliza or Lunatech Dragon, its unwieldy to setup. Firstly, it requires 2 CB. That may be fairly priced, but it produces many problems of its own. You may not have it to pay the cost. Secondly, you may have to sacrifice other advantages, eg. not using your breakstride skill, in order to pay for this. So the cost itself is problematic. However, what is most problematic about it is the prior setup needed for Harri to work.
If you do not want to call over your own units, before your VG attacks, you MUST have an open column. Only then you can call out 3 units (2 on the empty column, and 1 on a empty front row RG circle when you pay the cost). That means Darkside Princess only, since when Darkside Princess attacks, you can opt to +5k to it and send it to the soul. So even after clearing all the hurdles, you realise you have no Darkside Princess in hand or soul. Or you have it in the soul but you are unable to pay the 3CB for the effect to trigger fully.
So the problem is slow and unwieldy in exchange for $50. It's a disappointment truly because I wanted to form a G-Pale Moon deck myself. No with this kind of ace.
Play one at most if you play Fail Moon.
G4, Steel Blade Shura Stealth Dragon, Hayakujirakan
Source: FC Winter 2015
Effect: [ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1)] If you have a heart card with "Shura Stealth Dragon" in its card name, choose a card at random from your opponent's hand, and bind
it face down. Then, if the number of cards in your opponent's hand is
three or less, bind all your opponent's rear-guards face up. At the end
of that turn, your opponent puts the cards bound with this effect into
his or her hand.
When I saw this card, I re-read the skill 3 times trying to figure out what is going on. When I finally understood what was I going on, my reaction was "this card is crap". It is neither going to save or revive Nubatama for the simple reason that it is so weak...
Ok it's not completely useless per say. For the cost of CB1, your opponent permanently -1. Thats perfectly fine, most cards pay the cost of CB1 to get your opponent to -1. But this is slow like hell. Why? Compare this card to Death Star-vader, Chaos Universe. It is GB2 for a card that should be GB1. The similarities are obvious isn't it? Both Chaos Universe and Hayaku do the exact same thing -1 your opponent's hand (guaranteed -1 when unlocked triggering Chaos Breaker's effect). But Chaos Universe is way stronger because it essentially enforces a lock on one column even if your opponent does not call it out. And its GB1. So Bushiroad, WHY is Hayaku GB2 when they do roughly the same thing????
Let's compare the bonus skills for both strides. For Hayaku, when your opponent has 3 or less cards in hand, bind all his RGs face up. So the benefit of this card is to reduce the ability of your opponent to intercept, and combo with other skills of Nubatama that requires the bind zone. However, lets stop to think this through. How often do you have 3 or less cards in your hand and you are not already screwed? Your going to die anyway because you can't guard anything. So this card gives no advantage that you (as a Nubatama player in minusing your opponent's hand) already have. Compare this to Chaos Universe bonus skill, if the no of face up cards in your G-Zone is 2 or more, you get a free lock on another RG, thereby further weakening your opponent's offensive power.
Hayaku is not bad per se, but it is so mediocre that prevents Nubatama from being anything more than a complete troll deck.
No comments:
Post a Comment